Clicks inside button elements are sometimes discarded when the mouse moves
https://bugs.webkit.org/show_bug.cgi?id=39620
Reviewed by Darin Adler.
Source/WebCore:
Test: fast/events/click-over-descendant-elements.html
* dom/Node.cpp:
(WebCore::ancestor):
(WebCore::commonAncestor): Method inspired from
http://src.chromium.org/viewvc/blink?view=revision&revision=162081.
(WebCore::commonAncestorCrossingShadowBoundary): Helper routine
that handles the case of nodes into a shadow node.
* dom/Node.h:
* page/EventHandler.cpp:
(WebCore::EventHandler::handleMouseReleaseEvent): Selecting click event
target node according commonAncestorOverShadowBoundary method.
(WebCore::EventHandler::targetNodeForClickEvent): Deleted.
LayoutTests:
Test coming from http://src.chromium.org/viewvc/blink?view=revision&revision=162081.
Modified to ensure click events do not end up being considered as double click events.
* fast/events/click-over-descendant-elements-expected.txt: Added.
* fast/events/click-over-descendant-elements.html: Added.
* platform/ios-simulator/TestExpectations: Marked new test as failing.
git-svn-id: http://svn.webkit.org/repository/webkit/trunk@200414 268f45cc-cd09-0410-ab3c-d52691b4dbfc
diff --git a/LayoutTests/ChangeLog b/LayoutTests/ChangeLog
index 741e8ee..6df8f7b 100644
--- a/LayoutTests/ChangeLog
+++ b/LayoutTests/ChangeLog
@@ -1,3 +1,17 @@
+2016-05-04 Youenn Fablet <youenn.fablet@crf.canon.fr>
+
+ Clicks inside button elements are sometimes discarded when the mouse moves
+ https://bugs.webkit.org/show_bug.cgi?id=39620
+
+ Reviewed by Darin Adler.
+
+ Test coming from http://src.chromium.org/viewvc/blink?view=revision&revision=162081.
+ Modified to ensure click events do not end up being considered as double click events.
+
+ * fast/events/click-over-descendant-elements-expected.txt: Added.
+ * fast/events/click-over-descendant-elements.html: Added.
+ * platform/ios-simulator/TestExpectations: Marked new test as failing.
+
2016-05-03 Filip Pizlo <fpizlo@apple.com>
REGRESSION(r200383): Setting lazily initialized properties across frame boundaries crashes
diff --git a/LayoutTests/fast/events/click-over-descendant-elements-expected.txt b/LayoutTests/fast/events/click-over-descendant-elements-expected.txt
new file mode 100644
index 0000000..5c2cfa9
--- /dev/null
+++ b/LayoutTests/fast/events/click-over-descendant-elements-expected.txt
@@ -0,0 +1,27 @@
+Check if any mousedown-mouseup pairs in one element dispatch click events.
+
+On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
+
+
+Very normal click on container:
+PASS lastClickTarget is container
+Move inside container:
+PASS lastClickTarget is container
+Move from container to a child:
+PASS lastClickTarget is container
+Move from a child to container:
+PASS lastClickTarget is container
+Move from a child to another child:
+PASS lastClickTarget is container
+Move out from a child:
+PASS lastClickTarget is document.body
+Removing a child element in the light DOM during a click:
+FAIL lastClickTarget should be null. Was [object HTMLDivElement].
+Click on escaping button content:
+PASS lastClickTarget is button1
+Click on disappearing INPUT value:
+PASS lastClickTarget is input1
+PASS successfullyParsed is true
+
+TEST COMPLETE
+
diff --git a/LayoutTests/fast/events/click-over-descendant-elements.html b/LayoutTests/fast/events/click-over-descendant-elements.html
new file mode 100644
index 0000000..67a23a7
--- /dev/null
+++ b/LayoutTests/fast/events/click-over-descendant-elements.html
@@ -0,0 +1,144 @@
+<!DOCTYPE html>
+<body>
+<script src="../../resources/js-test-pre.js"></script>
+<style>
+body {
+ margin: 0;
+ padding: 0;
+ -webkit-user-select: none;
+}
+
+#container {
+ padding: 40px;
+}
+
+#inner1, #inner2 {
+ height: 40px;
+}
+
+#button1 {
+ padding-top: 4px;
+}
+#button1:active {
+ padding-top: 40px;
+}
+</style>
+<div id="container">
+<div id="inner1"></div>
+<div id="inner2"></div>
+</div>
+<button id="button1"><span id="button-span">Click me</span></button>
+<input id="input1" value="A quick brown fox jumps over the lazy dog. A quick brown fox jumps over the lazy dog.">
+<!-- Avoid to create a console element before the above elements -->
+<div id="console"></div>
+<script>
+description('Check if any mousedown-mouseup pairs in one element dispatch click events.');
+if (!window.eventSender)
+ debug('This test needs to run in a test environment.');
+
+var container = document.getElementById('container');
+var containerRect = container.getBoundingClientRect();
+var inner1 = document.getElementById('inner1');
+var inner1Rect = inner1.getBoundingClientRect();
+var inner2 = document.getElementById('inner2');
+var inner2Rect = inner2.getBoundingClientRect();
+var x = (containerRect.left + containerRect.right) / 2;
+var inContainer = (containerRect.top + inner1Rect.top) / 2;
+var inInner1 = (inner1Rect.top + inner1Rect.bottom) / 2;
+var inInner2 = (inner2Rect.top + inner2Rect.bottom) / 2;
+
+var lastClickTarget = null;
+document.addEventListener('click', function(event) {
+ lastClickTarget = event.target;
+}, false);
+
+function clearClick()
+{
+ eventSender.mouseMoveTo(0, 0);
+ eventSender.mouseDown(1);
+ eventSender.mouseUp(1);
+ lastClickTarget;
+}
+
+
+debug('Very normal click on container:');
+eventSender.mouseMoveTo(x, inContainer);
+eventSender.mouseDown();
+eventSender.mouseUp();
+shouldBe('lastClickTarget', 'container');
+clearClick();
+
+debug('Move inside container:');
+eventSender.mouseMoveTo(x, inContainer);
+eventSender.mouseDown();
+eventSender.mouseMoveTo(x + 10, inContainer);
+eventSender.mouseUp();
+shouldBe('lastClickTarget', 'container');
+clearClick();
+
+debug('Move from container to a child:');
+eventSender.mouseMoveTo(x, inContainer);
+eventSender.mouseDown();
+eventSender.mouseMoveTo(x, inInner1);
+eventSender.mouseUp();
+shouldBe('lastClickTarget', 'container');
+clearClick();
+
+debug('Move from a child to container:');
+eventSender.mouseMoveTo(x, inInner1);
+eventSender.mouseDown();
+eventSender.mouseMoveTo(x, inContainer);
+eventSender.mouseUp();
+shouldBe('lastClickTarget', 'container');
+clearClick();
+
+debug('Move from a child to another child:');
+eventSender.mouseMoveTo(x, inInner1);
+eventSender.mouseDown();
+eventSender.mouseMoveTo(x, inInner2);
+eventSender.mouseUp();
+shouldBe('lastClickTarget', 'container');
+clearClick();
+
+debug('Move out from a child:');
+eventSender.mouseMoveTo(x, inInner1);
+eventSender.mouseDown();
+eventSender.mouseMoveTo(x, containerRect.bottom + 10);
+eventSender.mouseUp();
+shouldBe('lastClickTarget', 'document.body');
+clearClick();
+
+debug('Removing a child element in the light DOM during a click:');
+eventSender.mouseMoveTo(x, inInner2);
+eventSender.mouseDown();
+inner2.remove();
+eventSender.mouseUp();
+shouldBeNull('lastClickTarget');
+clearClick();
+
+debug('Click on escaping button content:');
+var button1 = document.getElementById("button1");
+var spanRect = document.getElementById('button-span').getBoundingClientRect();
+eventSender.mouseMoveTo((spanRect.left + spanRect.right) / 2, spanRect.top + 1);
+eventSender.mouseDown();
+eventSender.mouseUp();
+shouldBe('lastClickTarget', 'button1');
+clearClick();
+
+debug('Click on disappearing INPUT value:');
+var input1 = document.getElementById('input1');
+input1.addEventListener('focus', function() { input1.value = ""; }, false);
+var inputRect = input1.getBoundingClientRect();
+eventSender.mouseMoveTo(inputRect.left + 8, (inputRect.top + inputRect.bottom) / 2);
+eventSender.mouseDown();
+eventSender.mouseUp();
+shouldBe('lastClickTarget', 'input1');
+clearClick();
+
+container.remove();
+button1.remove();
+input1.remove();
+
+</script>
+<script src="../../resources/js-test-post.js"></script>
+</body>
diff --git a/LayoutTests/platform/ios-simulator/TestExpectations b/LayoutTests/platform/ios-simulator/TestExpectations
index 3f050cb..5d3e29a 100644
--- a/LayoutTests/platform/ios-simulator/TestExpectations
+++ b/LayoutTests/platform/ios-simulator/TestExpectations
@@ -1665,6 +1665,7 @@
fast/events/show-modal-dialog-onblur-onfocus.html [ Failure ]
fast/events/tab-focus-link-in-canvas.html [ Failure ]
fast/events/tabindex-focus-blur-all.html [ Failure ]
+fast/events/click-over-descendant-elements.html [ Failure ]
# Ref-test imported from W3C that is failing because type=image input elements have rounded corners on iOS.
imported/w3c/web-platform-tests/html/semantics/forms/the-input-element/image01.html [ ImageOnlyFailure ]
diff --git a/Source/WebCore/ChangeLog b/Source/WebCore/ChangeLog
index a00961a..ba65a6a 100644
--- a/Source/WebCore/ChangeLog
+++ b/Source/WebCore/ChangeLog
@@ -1,3 +1,24 @@
+2016-05-04 Youenn Fablet <youenn.fablet@crf.canon.fr>
+
+ Clicks inside button elements are sometimes discarded when the mouse moves
+ https://bugs.webkit.org/show_bug.cgi?id=39620
+
+ Reviewed by Darin Adler.
+
+ Test: fast/events/click-over-descendant-elements.html
+
+ * dom/Node.cpp:
+ (WebCore::ancestor):
+ (WebCore::commonAncestor): Method inspired from
+ http://src.chromium.org/viewvc/blink?view=revision&revision=162081.
+ (WebCore::commonAncestorCrossingShadowBoundary): Helper routine
+ that handles the case of nodes into a shadow node.
+ * dom/Node.h:
+ * page/EventHandler.cpp:
+ (WebCore::EventHandler::handleMouseReleaseEvent): Selecting click event
+ target node according commonAncestorOverShadowBoundary method.
+ (WebCore::EventHandler::targetNodeForClickEvent): Deleted.
+
2016-05-04 Zan Dobersek <zdobersek@igalia.com>
Unreviewed, fixing crashing GTK+ tests after r200407.
diff --git a/Source/WebCore/dom/Node.cpp b/Source/WebCore/dom/Node.cpp
index d4728c7..415b406 100644
--- a/Source/WebCore/dom/Node.cpp
+++ b/Source/WebCore/dom/Node.cpp
@@ -952,6 +952,65 @@
return false;
}
+static inline Node* ancestor(Node* node, unsigned depth)
+{
+ for (unsigned i = 0; i < depth; ++i)
+ node = node->parentNode();
+ return node;
+}
+
+Node* commonAncestor(Node& thisNode, Node& otherNode)
+{
+ unsigned thisDepth = 0;
+ for (auto node = &thisNode; node; node = node->parentNode()) {
+ if (node == &otherNode)
+ return node;
+ thisDepth++;
+ }
+ unsigned otherDepth = 0;
+ for (auto node = &otherNode; node; node = node->parentNode()) {
+ if (node == &thisNode)
+ return &thisNode;
+ otherDepth++;
+ }
+
+ Node* thisAncestor = &thisNode;
+ Node* otherAncestor = &otherNode;
+ if (thisDepth > otherDepth)
+ thisAncestor = ancestor(thisAncestor, thisDepth - otherDepth);
+ else if (otherDepth > thisDepth)
+ otherAncestor = ancestor(otherAncestor, otherDepth - thisDepth);
+
+ for (; thisAncestor; thisAncestor = thisAncestor->parentNode()) {
+ if (thisAncestor == otherAncestor)
+ return thisAncestor;
+ otherAncestor = otherAncestor->parentNode();
+ }
+ ASSERT(!otherAncestor);
+ return nullptr;
+}
+
+Node* commonAncestorCrossingShadowBoundary(Node& node, Node& other)
+{
+ if (&node == &other)
+ return &node;
+
+ Element* shadowHost = node.shadowHost();
+ // FIXME: This test might be wrong for user-authored shadow trees.
+ if (shadowHost && shadowHost == other.shadowHost())
+ return shadowHost;
+
+ TreeScope* scope = commonTreeScope(&node, &other);
+ if (!scope)
+ return nullptr;
+
+ Node* parentNode = scope->ancestorInThisScope(&node);
+ ASSERT(parentNode);
+ Node* parentOther = scope->ancestorInThisScope(&other);
+ ASSERT(parentOther);
+ return commonAncestor(*parentNode, *parentOther);
+}
+
Node* Node::pseudoAwarePreviousSibling() const
{
Element* parentOrHost = is<PseudoElement>(*this) ? downcast<PseudoElement>(*this).hostElement() : parentElement();
diff --git a/Source/WebCore/dom/Node.h b/Source/WebCore/dom/Node.h
index 60638f0..3fbb012 100644
--- a/Source/WebCore/dom/Node.h
+++ b/Source/WebCore/dom/Node.h
@@ -783,6 +783,9 @@
#endif
+Node* commonAncestor(Node&, Node&);
+Node* commonAncestorCrossingShadowBoundary(Node&, Node&);
+
} // namespace WebCore
#if ENABLE(TREE_DEBUGGING)
diff --git a/Source/WebCore/page/EventHandler.cpp b/Source/WebCore/page/EventHandler.cpp
index 669caff..c773e00 100644
--- a/Source/WebCore/page/EventHandler.cpp
+++ b/Source/WebCore/page/EventHandler.cpp
@@ -1949,24 +1949,6 @@
m_clickNode = nullptr;
}
-static Node* targetNodeForClickEvent(Node* mousePressNode, Node* mouseReleaseNode)
-{
- if (!mousePressNode || !mouseReleaseNode)
- return nullptr;
-
- if (mousePressNode == mouseReleaseNode)
- return mouseReleaseNode;
-
- Element* mouseReleaseShadowHost = mouseReleaseNode->shadowHost();
- if (mouseReleaseShadowHost && mouseReleaseShadowHost == mousePressNode->shadowHost()) {
- // We want to dispatch the click to the shadow tree host element to give listeners the illusion that the
- // shadom tree is a single element. For example, we want to give the illusion that <input type="range">
- // is a single element even though it is a composition of multiple shadom tree elements.
- return mouseReleaseShadowHost;
- }
- return nullptr;
-}
-
bool EventHandler::handleMouseReleaseEvent(const PlatformMouseEvent& platformMouseEvent)
{
RefPtr<FrameView> protector(m_frame.view());
@@ -2028,7 +2010,8 @@
bool contextMenuEvent = platformMouseEvent.button() == RightButton;
- Node* nodeToClick = targetNodeForClickEvent(m_clickNode.get(), mouseEvent.targetNode());
+ Node* targetNode = mouseEvent.targetNode();
+ Node* nodeToClick = (m_clickNode && targetNode) ? commonAncestorCrossingShadowBoundary(*m_clickNode, *targetNode) : nullptr;
bool swallowClickEvent = m_clickCount > 0 && !contextMenuEvent && nodeToClick && !dispatchMouseEvent(eventNames().clickEvent, nodeToClick, true, m_clickCount, platformMouseEvent, true);
if (m_resizeLayer) {