| //------------------------------------------------------------------------------------------------------- |
| // Copyright (C) Microsoft Corporation and contributors. All rights reserved. |
| // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information. |
| //------------------------------------------------------------------------------------------------------- |
| this.WScript.LoadScriptFile("..\\UnitTestFramework\\SimdJsHelpers.js"); |
| function asmModule(stdlib, imports, buffer) { |
| "use asm"; |
| |
| var ui4 = stdlib.SIMD.Uint32x4; |
| var ui4check = ui4.check; |
| var ui4add = ui4.add; |
| var ui4load = ui4.load; |
| var ui4store = ui4.store; |
| var ui4sub = ui4.sub; |
| |
| var ui4load1 = ui4.load1; |
| var ui4load2 = ui4.load2; |
| var ui4load3 = ui4.load3; |
| |
| var ui4store1 = ui4.store1; |
| var ui4store2 = ui4.store2; |
| var ui4store3 = ui4.store3; |
| |
| var globImportui4 = ui4check(imports.g1); |
| var g2 = ui4(1065353216, 1073741824, 1077936128, 1082130432); |
| var gval = 1234; |
| var gval2 = 1234.0; |
| |
| var loopCOUNT = 5; |
| |
| var i4 = stdlib.SIMD.Int32x4; |
| var i4check = i4.check; |
| var i4fu4 = i4.fromUint32x4Bits; |
| |
| var Int8Heap = new stdlib.Int8Array (buffer); |
| var Uint8Heap = new stdlib.Uint8Array (buffer); |
| |
| var Int16Heap = new stdlib.Int16Array(buffer); |
| var Uint16Heap = new stdlib.Uint16Array(buffer); |
| var Int32Heap = new stdlib.Int32Array(buffer); |
| var Uint32Heap = new stdlib.Uint32Array(buffer); |
| var Float32Heap = new stdlib.Float32Array(buffer); |
| |
| function func0() |
| { |
| var x = ui4(1, 2, 3, 4); |
| var y = ui4(0, 0, 0, 0); |
| var st = ui4(0, 0, 0, 0); |
| var ld = ui4(0, 0, 0, 0); |
| |
| var t0 = ui4(0, 0, 0, 0); |
| var t1 = ui4(0, 0, 0, 0); |
| var t2 = ui4(0, 0, 0, 0); |
| var t3 = ui4(0, 0, 0, 0); |
| |
| var index = 100; |
| var size = 10; |
| var loopIndex = 0; |
| |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| st = ui4store(Int8Heap, index >> 0, ui4(1, 2, 3, 4)); |
| ld = ui4load(Int8Heap, index >> 0); |
| y = ui4add(st, ld); // (0,0,0,0) |
| t0 = ui4add(ui4store(Int8Heap, index >> 0, x), ui4load(Int8Heap, index >> 0)); |
| t0 = ui4add(y, t0); |
| |
| st = ui4store1(Int8Heap, index >> 0, x); |
| ld = ui4load(Int8Heap, index >> 0); |
| y = ui4add(st, ld); // (0,0,0,0) |
| t1 = ui4add(ui4store1(Int8Heap, index >> 0, x), ui4load(Int8Heap, index >> 0)); |
| t1 = ui4add(y, t1); |
| |
| st = ui4store2(Int8Heap, index >> 0, x); |
| ld = ui4load(Int8Heap, index >> 0); |
| y = ui4add(st, ld); // (0,0,0,0) |
| t2 = ui4add(ui4store2(Int8Heap, index >> 0, x), ui4load(Int8Heap, index >> 0)); |
| t2 = ui4add(y, t2); |
| |
| st = ui4store3(Int8Heap, index >> 0, x); |
| ld = ui4load(Int8Heap, index >> 0); |
| y = ui4add(st, ld); // (0,0,0,0) |
| t3 = ui4add(ui4store3(Int8Heap, index >> 0, x), ui4load(Int8Heap, index >> 0)); |
| t3 = ui4add(y, t3); |
| |
| t0 = ui4add(t0, ui4add(t1, ui4add(t2, t3))); |
| index = (index + 16 ) | 0; |
| } |
| return i4check(i4fu4(t0)); |
| } |
| |
| function func1() |
| { |
| var x = ui4(1, 2, 3, 4); |
| var t = ui4(0, 0, 0, 0); |
| var y = ui4(0, 0, 0, 0); |
| var index = 100; |
| var size = 10; |
| var loopIndex = 0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| ui4store(Int8Heap, index >> 0, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = 100; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = ui4load(Uint8Heap, index >> 0); |
| y = ui4add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return i4check(i4fu4(y)); |
| } |
| |
| function func1OOB_1() |
| { |
| var x = ui4(1, 2, 3, 4); |
| var t = ui4(0, 0, 0, 0); |
| var y = ui4(0, 0, 0, 0); |
| var index = 0; |
| var size = 10; |
| var loopIndex = 0; |
| |
| index = (0x10000-160)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| ui4store(Int8Heap, index >> 0, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| // No OOB |
| index = (0x10000-160)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = ui4load(Uint8Heap, index >> 0); |
| y = ui4add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return i4check(i4fu4(y)); |
| } |
| |
| function func1OOB_2() |
| { |
| var x = ui4(1, 2, 3, 4); |
| var t = ui4(0, 0, 0, 0); |
| var y = ui4(0, 0, 0, 0); |
| var index = 0; |
| var size = 10; |
| var loopIndex = 0; |
| |
| index = (0x10000-160)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| ui4store(Int8Heap, index >> 0, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| // OOB |
| index = ((0x10000-160) + 1)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = ui4load(Uint8Heap, index >> 0); |
| y = ui4add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return i4check(i4fu4(y)); |
| } |
| |
| function func2() |
| { |
| var x = ui4(1, 2, 3, 4); |
| var t = ui4(0, 0, 0, 0); |
| var y = ui4(0, 0, 0, 0); |
| var index = 100; |
| var size = 10; |
| var loopIndex = 0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| ui4store3(Uint16Heap, index >> 1, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = 100; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = ui4load3(Int16Heap, index >> 1); |
| y = ui4add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return i4check(i4fu4(y)); |
| } |
| |
| function func2OOB_1() |
| { |
| var x = ui4(1, 2, 3, 4); |
| var t = ui4(0, 0, 0, 0); |
| var y = ui4(0, 0, 0, 0); |
| var index = 0; |
| var size = 10; |
| var loopIndex = 0; |
| |
| index = (0x10000-160)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| ui4store3(Uint16Heap, index >> 1, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| // No OOB here |
| index = ((0x10000 - 160) + 4)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = ui4load3(Int16Heap, index >> 1); |
| y = ui4add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return i4check(i4fu4(y)); |
| } |
| |
| function func2OOB_2() |
| { |
| var x = ui4(1, 2, 3, 4); |
| var t = ui4(0, 0, 0, 0); |
| var y = ui4(0, 0, 0, 0); |
| var index = 0; |
| var size = 10; |
| var loopIndex = 0; |
| |
| index = (0x10000-160)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| ui4store3(Uint16Heap, index >> 1, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = ((0x10000 - 160) + 6)|0; |
| // OOB here |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = ui4load3(Int16Heap, index >> 1); |
| y = ui4add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| } |
| |
| function func3() |
| { |
| var x = ui4(1, 2, 3, 4); |
| var t = ui4(0, 0, 0, 0); |
| var y = ui4(0, 0, 0, 0); |
| var index = 100; |
| var size = 10; |
| var loopIndex = 0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| ui4store2(Uint16Heap, index >> 1, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = 100; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = ui4load2(Int32Heap, index >> 2); |
| y = ui4add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return i4check(i4fu4(y)); |
| } |
| |
| function func3OOB_1() |
| { |
| var x = ui4(1, 2, 3, 4); |
| var t = ui4(0, 0, 0, 0); |
| var y = ui4(0, 0, 0, 0); |
| var index = 0; |
| var size = 10; |
| var loopIndex = 0; |
| |
| index = (0x10000-160)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| ui4store2(Uint16Heap, index >> 1, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = ((0x10000 - 160) + 8)|0; |
| // No OOB |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = ui4load2(Int32Heap, index >> 2); |
| y = ui4add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return i4check(i4fu4(y)); |
| } |
| |
| function func3OOB_2() |
| { |
| var x = ui4(1, 2, 3, 4); |
| var t = ui4(0, 0, 0, 0); |
| var y = ui4(0, 0, 0, 0); |
| var index = 0; |
| var size = 10; |
| var loopIndex = 0; |
| |
| index = (0x10000-160)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| ui4store2(Uint16Heap, index >> 1, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = ((0x10000 - 160) + 32)|0; |
| // OOB |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = ui4load2(Int32Heap, index >> 2); |
| y = ui4add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return i4check(i4fu4(y)); |
| } |
| |
| function func4() |
| { |
| var x = ui4(1, 2, 3, 4); |
| var t = ui4(0, 0, 0, 0); |
| var y = ui4(0, 0, 0, 0); |
| var index = 100; |
| var size = 10; |
| var loopIndex = 0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| ui4store1(Uint32Heap, index >> 2, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = 100; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = ui4load1(Float32Heap, index >> 2); |
| y = ui4add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return i4check(i4fu4(y)); |
| } |
| |
| function func4OOB_1() |
| { |
| var x = ui4(1, 2, 3, 4); |
| var t = ui4(0, 0, 0, 0); |
| var y = ui4(0, 0, 0, 0); |
| var index = 0; |
| var size = 10; |
| var loopIndex = 0; |
| |
| index = (0x10000-160)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| ui4store1(Uint32Heap, index >> 2, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = ((0x10000 - 160) + 12)|0; |
| // No OOB |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = ui4load1(Float32Heap, index >> 2); |
| y = ui4add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return i4check(i4fu4(y)); |
| } |
| |
| function func4OOB_2() |
| { |
| var x = ui4(1, 2, 3, 4); |
| var t = ui4(0, 0, 0, 0); |
| var y = ui4(0, 0, 0, 0); |
| var index = 0; |
| var size = 10; |
| var loopIndex = 0; |
| |
| index = (0x10000-160)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| ui4store1(Uint32Heap, index >> 2, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = ((0x10000 - 160) + 16)|0; |
| // OOB |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = ui4load1(Float32Heap, index >> 2); |
| y = ui4add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return i4check(i4fu4(y)); |
| } |
| |
| function func5() |
| { |
| var x = ui4(1, 2, 3, 4); |
| var t = ui4(0, 0, 0, 0); |
| var y = ui4(0, 0, 0, 0); |
| var index = 100; |
| var size = 10; |
| var loopIndex = 0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| ui4store(Uint32Heap, index >> 2, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = 100; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = ui4load(Float32Heap, index >> 2); |
| y = ui4add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return i4check(i4fu4(y)); |
| } |
| |
| function func5OOB_1() |
| { |
| var x = ui4(1, 2, 3, 4); |
| var t = ui4(0, 0, 0, 0); |
| var y = ui4(0, 0, 0, 0); |
| var index = 0; |
| var size = 10; |
| var loopIndex = 0; |
| index = (0x10000-160)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| ui4store(Uint32Heap, index >> 2, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = ((0x10000 - 160) + 8)|0; |
| // No OOB |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = ui4load2(Float32Heap, index >> 2); |
| y = ui4add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return i4check(i4fu4(y)); |
| } |
| |
| function func5OOB_2() |
| { |
| var x = ui4(1, 2, 3, 4); |
| var t = ui4(0, 0, 0, 0); |
| var y = ui4(0, 0, 0, 0); |
| var index = 0; |
| var size = 10; |
| var loopIndex = 0; |
| |
| index = (0x10000-160)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| ui4store(Uint32Heap, index >> 2, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = ((0x10000 - 160) + 12)|0; |
| // OOB |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = ui4load(Float32Heap, index >> 2); |
| y = ui4add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return i4check(i4fu4(y)); |
| } |
| |
| function func6() |
| { |
| var x = ui4(1, 2, 3, 4); |
| var t = ui4(0, 0, 0, 0); |
| var y = ui4(0, 0, 0, 0); |
| var index = 100; |
| var size = 10; |
| var loopIndex = 0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| ui4store(Uint32Heap, index >> 2, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = 100; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = ui4load(Float32Heap, index >> 2); |
| y = ui4add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return i4check(i4fu4(y)); |
| } |
| |
| function func6OOB_1() |
| { |
| var x = ui4(1, 2, 3, 4); |
| var t = ui4(0, 0, 0, 0); |
| var y = ui4(0, 0, 0, 0); |
| var index = 0; |
| var size = 10; |
| var loopIndex = 0; |
| |
| index = (0x10000-160)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| ui4store(Uint32Heap, index >> 2, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = ((0x10000 - 160) + 12)|0; |
| // No OOB |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = ui4load1(Float32Heap, index >> 2); |
| y = ui4add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return i4check(i4fu4(y)); |
| } |
| |
| function func6OOB_2() |
| { |
| var x = ui4(1, 2, 3, 4); |
| var t = ui4(0, 0, 0, 0); |
| var y = ui4(0, 0, 0, 0); |
| var index = 0; |
| var size = 10; |
| var loopIndex = 0; |
| |
| index = (0x10000-160)|0; |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| ui4store(Uint32Heap, index >> 2, x); |
| index = (index + 16 ) | 0; |
| } |
| |
| index = ((0x10000 - 160) + 16)|0; |
| // OOB |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| t = ui4load(Float32Heap, index >> 2); |
| y = ui4add(y, t); |
| index = (index + 16 ) | 0; |
| } |
| return i4check(i4fu4(y)); |
| } |
| |
| // TODO: Test conversion of returned value |
| function value() |
| { |
| var ret = 1.0; |
| var i = 1.0; |
| var loopIndex = 0; |
| |
| while ( (loopIndex|0) < (loopCOUNT|0)) { |
| |
| ret = ret + i; |
| |
| loopIndex = (loopIndex + 1) | 0; |
| } |
| |
| return +ret; |
| } |
| |
| return { |
| func0:func0, |
| func1:func1, |
| func1OOB_1:func1OOB_1, |
| func1OOB_2:func1OOB_2, |
| |
| func2:func2, |
| func2OOB_1:func2OOB_1, |
| func2OOB_2:func2OOB_2, |
| |
| func3:func3, |
| func3OOB_1:func3OOB_1, |
| func3OOB_2:func3OOB_2, |
| |
| func4:func4, |
| func4OOB_1:func4OOB_1, |
| func4OOB_2:func4OOB_2, |
| |
| func5:func5, |
| func5OOB_1:func5OOB_1, |
| func5OOB_2:func5OOB_2, |
| |
| func6:func6, |
| func6OOB_1:func6OOB_1, |
| func6OOB_2:func6OOB_2 |
| }; |
| } |
| var buffer = new ArrayBuffer(0x10000); |
| var m = asmModule(this, {g1: SIMD.Uint32x4(1065353216, 1073741824, 1077936128, 1082130432)}, buffer); |
| |
| var ret; |
| |
| |
| ret = SIMD.Uint32x4.fromInt32x4Bits(m.func0()); |
| equalSimd([16, 32, 48, 64], ret, SIMD.Uint32x4, "Test Load Store0"); |
| |
| ret = SIMD.Uint32x4.fromInt32x4Bits(m.func1()); |
| equalSimd([10, 20, 30, 40], ret, SIMD.Uint32x4, "Test Load Store1"); |
| |
| |
| ret = SIMD.Uint32x4.fromInt32x4Bits(m.func2()); |
| equalSimd([10, 20, 30, 0], ret, SIMD.Uint32x4, "Test Load Store2"); |
| |
| |
| ret = SIMD.Uint32x4.fromInt32x4Bits(m.func3()); |
| equalSimd([10, 20, 0, 0], ret, SIMD.Uint32x4, "Test Load Store3"); |
| |
| |
| ret = SIMD.Uint32x4.fromInt32x4Bits(m.func4()); |
| equalSimd([10, 0, 0, 0], ret, SIMD.Uint32x4, "Test Load Store4"); |
| |
| |
| ret = SIMD.Uint32x4.fromInt32x4Bits(m.func5()); |
| equalSimd([10, 20, 30, 40], ret, SIMD.Uint32x4, "Test Load Store5"); |
| |
| |
| ret = SIMD.Uint32x4.fromInt32x4Bits(m.func6()); |
| equalSimd([10, 20, 30, 40], ret, SIMD.Uint32x4, "Test Load Store6"); |
| |
| |
| // |
| |
| var funcOOB1 = [m.func1OOB_1, m.func2OOB_1 ,m.func3OOB_1, m.func4OOB_1, m.func5OOB_1, m.func6OOB_1]; |
| var RESULTS = [SIMD.Uint32x4(10, 20, 30, 40), |
| SIMD.Uint32x4(20, 30, 40, 0), |
| SIMD.Uint32x4(30, 40, 0, 0), |
| SIMD.Uint32x4(40, 0, 0, 0), |
| SIMD.Uint32x4(30, 40, 0, 0), |
| SIMD.Uint32x4(40, 0, 0, 0) |
| ]; |
| |
| for (var i = 0; i < funcOOB1.length; i ++) |
| { |
| try |
| { |
| ret = SIMD.Uint32x4.fromInt32x4Bits(funcOOB1[i]()); |
| //print("func" + (i+1) + "OOB_1"); |
| equalSimd(RESULTS[i], ret, SIMD.Uint32x4, "Test Load Store"); |
| |
| } catch(e) |
| { |
| print("Wrong"); |
| } |
| } |
| |
| // |
| var funcOOB2 = [m.func1OOB_2, m.func2OOB_2 ,m.func3OOB_2, m.func4OOB_2, m.func5OOB_2, m.func6OOB_2]; |
| |
| for (var i = 0; i < funcOOB2.length; i ++) |
| { |
| //print("func" + (i+1) + "OOB_2"); |
| try |
| { |
| ret = SIMD.Uint32x4.fromInt32x4Bits(funcOOB2[i]()); |
| print("Wrong"); |
| |
| } catch(e) |
| { |
| if (e instanceof RangeError) { |
| //print("Correct"); |
| } |
| else |
| print("Wrong"); |
| |
| } |
| } |
| print("PASS"); |