blob: f0bec85b2a045fd00dc8cef1dffe63859989bed8 [file] [log] [blame]
//-------------------------------------------------------------------------------------------------------
// Copyright (C) Microsoft Corporation and contributors. All rights reserved.
// Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
//-------------------------------------------------------------------------------------------------------
this.WScript.LoadScriptFile("..\\UnitTestFramework\\SimdJsHelpers.js");
function asmModule(stdlib, imports) {
"use asm";
var i4 = stdlib.SIMD.Int32x4;
var i4check = i4.check;
var i4splat = i4.splat;
var i4fromFloat32x4 = i4.fromFloat32x4;
var i4fromFloat32x4Bits = i4.fromFloat32x4Bits;
//var i4abs = i4.abs;
var i4neg = i4.neg;
var i4add = i4.add;
var i4sub = i4.sub;
var i4mul = i4.mul;
//var i4swizzle = i4.swizzle;
//var i4shuffle = i4.shuffle;
var i4lessThan = i4.lessThan;
var i4equal = i4.equal;
var i4greaterThan = i4.greaterThan;
var i4select = i4.select;
var i4and = i4.and;
var i4or = i4.or;
var i4xor = i4.xor;
var i4not = i4.not;
//var i4shiftLeftByScalar = i4.shiftLeftByScalar;
//var i4shiftRightByScalar = i4.shiftRightByScalar;
//var i4shiftRightArithmeticByScalar = i4.shiftRightArithmeticByScalar;
var f4 = stdlib.SIMD.Float32x4;
var f4check = f4.check;
var f4splat = f4.splat;
var f4fromInt32x4 = f4.fromInt32x4;
var f4fromInt32x4Bits = f4.fromInt32x4Bits;
var f4abs = f4.abs;
var f4neg = f4.neg;
var f4add = f4.add;
var f4sub = f4.sub;
var f4mul = f4.mul;
var f4div = f4.div;
var f4min = f4.min;
var f4max = f4.max;
var f4sqrt = f4.sqrt;
//var f4swizzle = f4.swizzle;
//var f4shuffle = f4.shuffle;
var f4lessThan = f4.lessThan;
var f4lessThanOrEqual = f4.lessThanOrEqual;
var f4equal = f4.equal;
var f4notEqual = f4.notEqual;
var f4greaterThan = f4.greaterThan;
var f4greaterThanOrEqual = f4.greaterThanOrEqual;
var f4select = f4.select;
var fround = stdlib.Math.fround;
var globImportF4 = f4check(imports.g1); // global var import
var globImportI4 = i4check(imports.g2); // global var import
var g1 = f4(0.0,1.0,2.0,3.0); // global var initialized
var g2 = i4(0,1,2,3); // global var initialized
var gval = 1234;
var gval2 = 1234.0;
var loopCOUNT = 3;
function splat1()
{
var x = f4(0.0,0.0,0.0,0.0);
var loopIndex = 0;
while ( (loopIndex|0) < (loopCOUNT|0)) {
x = f4(1.0, 2.0, 3.0, 4.0);
x = f4splat(100.0);
loopIndex = (loopIndex + 1) | 0;
}
return f4check(x);
}
function splat2()
{
var x = f4(0.0,0.0,0.0,0.0);
var loopIndex = 0;
for (loopIndex = 0; (loopIndex | 0) < (loopCOUNT | 0) ; loopIndex = (loopIndex + 1) | 0)
{
x = f4splat(fround(value()));
}
return f4check(x);
}
function splat3()
{
var x = f4(0.0,0.0,0.0,0.0);
var loopIndex = 0;
loopIndex = loopCOUNT | 0;
do {
x = f4splat(fround(gval2));
loopIndex = (loopIndex - 1) | 0;
}
while ( (loopIndex | 0) > 0);
return f4check(x);
}
function value()
{
var ret = 1;
var i = 0;
var loopIndex = 0;
while ( (loopIndex|0) < (loopCOUNT|0)) {
for (i = 0; (i|0) < 100; i = (i + 1)|0)
ret = (ret + i)|0;
loopIndex = (loopIndex + 1) | 0;
}
return fround(ret);
}
return {func1:splat1, func2:splat2, func3:splat3};
}
var m = asmModule(this, {g1:SIMD.Float32x4(9,9,9,9), g2:SIMD.Int32x4(1, 2, 3, 4)});
var ret1 = m.func1(SIMD.Int32x4(1,2,3,4), SIMD.Float32x4(1,2,3,4) /*, SIMD.Float64x2(1,2,3,4)*/);
var ret2 = m.func2(SIMD.Int32x4(1,2,3,4), SIMD.Float32x4(1,2,3,4) /*, SIMD.Float64x2(1,2,3,4)*/);
var ret3 = m.func3(SIMD.Int32x4(1,2,3,4), SIMD.Float32x4(1,2,3,4) /*, SIMD.Float64x2(1,2,3,4)*/);
equalSimd([100, 100, 100, 100], ret1, SIMD.Float32x4, "Test Splat");
equalSimd([14851, 14851, 14851, 14851], ret2, SIMD.Float32x4, "Test Splat");
equalSimd([1234, 1234, 1234, 1234], ret3, SIMD.Float32x4, "Test Splat");
print("PASS");