| //------------------------------------------------------------------------------------------------------- |
| // Copyright (C) Microsoft Corporation and contributors. All rights reserved. |
| // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information. |
| //------------------------------------------------------------------------------------------------------- |
| |
| this.WScript.LoadScriptFile("..\\UnitTestFramework\\SimdJsHelpers.js"); |
| function asmModule(stdlib, imports) { |
| "use asm"; |
| |
| var i4 = stdlib.SIMD.Int32x4; |
| var i4check = i4.check; |
| var i4splat = i4.splat; |
| |
| var i4fromFloat32x4 = i4.fromFloat32x4; |
| var i4fromFloat32x4Bits = i4.fromFloat32x4Bits; |
| //var i4abs = i4.abs; |
| var i4neg = i4.neg; |
| var i4add = i4.add; |
| var i4sub = i4.sub; |
| var i4mul = i4.mul; |
| //var i4swizzle = i4.swizzle; |
| //var i4shuffle = i4.shuffle; |
| var i4lessThan = i4.lessThan; |
| var i4equal = i4.equal; |
| var i4greaterThan = i4.greaterThan; |
| var i4select = i4.select; |
| var i4and = i4.and; |
| var i4or = i4.or; |
| var i4xor = i4.xor; |
| var i4not = i4.not; |
| //var i4shiftLeftByScalar = i4.shiftLeftByScalar; |
| //var i4shiftRightByScalar = i4.shiftRightByScalar; |
| //var i4shiftRightArithmeticByScalar = i4.shiftRightArithmeticByScalar; |
| |
| var f4 = stdlib.SIMD.Float32x4; |
| var f4check = f4.check; |
| var f4splat = f4.splat; |
| |
| var f4fromInt32x4 = f4.fromInt32x4; |
| var f4fromInt32x4Bits = f4.fromInt32x4Bits; |
| var f4abs = f4.abs; |
| var f4neg = f4.neg; |
| var f4add = f4.add; |
| var f4sub = f4.sub; |
| var f4mul = f4.mul; |
| var f4div = f4.div; |
| |
| var f4min = f4.min; |
| var f4max = f4.max; |
| |
| var f4sqrt = f4.sqrt; |
| //var f4swizzle = f4.swizzle; |
| //var f4shuffle = f4.shuffle; |
| var f4lessThan = f4.lessThan; |
| var f4lessThanOrEqual = f4.lessThanOrEqual; |
| var f4equal = f4.equal; |
| var f4notEqual = f4.notEqual; |
| var f4greaterThan = f4.greaterThan; |
| var f4greaterThanOrEqual = f4.greaterThanOrEqual; |
| |
| var f4select = f4.select; |
| |
| var fround = stdlib.Math.fround; |
| |
| var globImportF4 = f4check(imports.g1); // global var import |
| var globImportI4 = i4check(imports.g2); // global var import |
| |
| var g1 = f4(0.0,1.0,2.0,3.0); // global var initialized |
| var g2 = i4(0,1,2,3); // global var initialized |
| |
| var gval = 1234; |
| var gval2 = 1234.0; |
| |
| |
| var loopCOUNT = 3; |
| |
| function splat1() |
| { |
| var x = f4(0.0,0.0,0.0,0.0); |
| |
| var loopIndex = 0; |
| while ( (loopIndex|0) < (loopCOUNT|0)) { |
| |
| x = f4(1.0, 2.0, 3.0, 4.0); |
| x = f4splat(100.0); |
| |
| loopIndex = (loopIndex + 1) | 0; |
| } |
| |
| return f4check(x); |
| } |
| |
| function splat2() |
| { |
| var x = f4(0.0,0.0,0.0,0.0); |
| var loopIndex = 0; |
| for (loopIndex = 0; (loopIndex | 0) < (loopCOUNT | 0) ; loopIndex = (loopIndex + 1) | 0) |
| { |
| |
| x = f4splat(fround(value())); |
| |
| } |
| |
| return f4check(x); |
| } |
| |
| function splat3() |
| { |
| var x = f4(0.0,0.0,0.0,0.0); |
| var loopIndex = 0; |
| loopIndex = loopCOUNT | 0; |
| do { |
| |
| x = f4splat(fround(gval2)); |
| |
| loopIndex = (loopIndex - 1) | 0; |
| } |
| while ( (loopIndex | 0) > 0); |
| |
| return f4check(x); |
| } |
| |
| function value() |
| { |
| var ret = 1; |
| var i = 0; |
| |
| |
| var loopIndex = 0; |
| while ( (loopIndex|0) < (loopCOUNT|0)) { |
| |
| for (i = 0; (i|0) < 100; i = (i + 1)|0) |
| ret = (ret + i)|0; |
| |
| loopIndex = (loopIndex + 1) | 0; |
| } |
| |
| return fround(ret); |
| } |
| |
| return {func1:splat1, func2:splat2, func3:splat3}; |
| } |
| |
| var m = asmModule(this, {g1:SIMD.Float32x4(9,9,9,9), g2:SIMD.Int32x4(1, 2, 3, 4)}); |
| |
| var ret1 = m.func1(SIMD.Int32x4(1,2,3,4), SIMD.Float32x4(1,2,3,4) /*, SIMD.Float64x2(1,2,3,4)*/); |
| var ret2 = m.func2(SIMD.Int32x4(1,2,3,4), SIMD.Float32x4(1,2,3,4) /*, SIMD.Float64x2(1,2,3,4)*/); |
| var ret3 = m.func3(SIMD.Int32x4(1,2,3,4), SIMD.Float32x4(1,2,3,4) /*, SIMD.Float64x2(1,2,3,4)*/); |
| |
| |
| equalSimd([100, 100, 100, 100], ret1, SIMD.Float32x4, "Test Splat"); |
| equalSimd([14851, 14851, 14851, 14851], ret2, SIMD.Float32x4, "Test Splat"); |
| equalSimd([1234, 1234, 1234, 1234], ret3, SIMD.Float32x4, "Test Splat"); |
| |
| print("PASS"); |