blob: bdb654c3ba6d3e5dc4910ce423b321d10bd2cdab [file] [log] [blame]
<!--
/*
** Copyright (c) 2012 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../resources/js-test-pre.js"></script>
<script src="../resources/webgl-test.js"></script>
<script src="../resources/webgl-test-utils.js"></script>
</head>
<body>
<canvas id="example" width="2" height="2"></canvas>
<div id="description"></div>
<div id="console"></div>
<script>
"use strict";
description('Tests texImage2D and texSubImage2D upload path for TEXTURE_CUBE_MAP');
var wtu = WebGLTestUtils;
var canvas = document.getElementById("example");
var gl = wtu.create3DContext(canvas);
glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
function testOneTarget(target, width, height) {
var tex = gl.createTexture();
gl.bindTexture(gl.TEXTURE_CUBE_MAP, tex);
glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from bindTexture(TEXTURE_CUBE_MAP).");
gl.texImage2D(target, 0, gl.RGB, width, height, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from texImage2D.");
var buf = new Uint8Array(width * height * 3);
gl.texSubImage2D(target, 0, 0, 0, width, height, gl.RGB, gl.UNSIGNED_BYTE, buf);
glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from texSubImage2D.");
}
testOneTarget(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 16, 16);
testOneTarget(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 16, 16);
testOneTarget(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, 16, 16);
testOneTarget(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 16, 16);
testOneTarget(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, 16, 16);
testOneTarget(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, 16, 16);
var successfullyParsed = true;
</script>
<script src="../../resources/js-test-post.js"></script>
</body>
</html>