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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL Texture Attachment Format Conformance Tests</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../resources/js-test-pre.js"></script>
<script src="../resources/webgl-test.js"></script>
<script src="../resources/webgl-test-utils.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<canvas id="canvas" width="2" height="2" style="width: 100px; height:100px; border: 1px solid black;"> </canvas>
<script>
"use strict";
description();
var wtu = WebGLTestUtils;
var gl = wtu.create3DContext("canvas");
if (!gl) {
testFailed("context does not exist");
} else {
testPassed("context exists");
debug("");
debug("Checking texture formats.");
var numValidFormats = 0;
var clearColor = [0.25, 0.5, 0.75, 0.25];
var floatToBits = function(value, bits) {
var range = (1 << bits) - 1;
var result = 0;
if (range > 0) {
result = Math.floor(Math.floor(value * range) * 255 / range);
}
//debug("v = " + value + ", bits = " + bits + ", range = " + range + ", result = " + result);
return result;
}
var testFormat = function(info) {
debug("");
debug("testing: " + info.format + ", " + info.type);
var format = gl[info.format];
var type = gl[info.type];
gl.texImage2D(gl.TEXTURE_2D,
0, // level
format, // internalFormat
16, // width
16, // height
0, // border
format, // format
type, // type
null); // data
var fbStatus = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
debug(wtu.glEnumToString(gl, fbStatus));
if (fbStatus != gl.FRAMEBUFFER_COMPLETE) {
debug("format unsupported");
if (info.mustBeFramebufferComplete) {
testFailed(info.format + " must be FRAMEBUFFER_COMPLETE");
}
return;
}
++numValidFormats;
var startExpected = [0, 0, 0, info.channels[3] < 0 ? 255 : 0];
var expected = [];
var tolerance = [];
for (var ii = 0; ii < 4; ++ii) {
var color = 0;
var channel = info.channels[ii];
if (channel < 0) {
color = ii < 3 ? 0 : 255
} else {
color = floatToBits(clearColor[channel], info.bits[ii]);
}
expected.push(color);
tolerance.push(channel < 0 ? 0 : (1 + (1 << (8 - info.bits[ii]))));
}
wtu.checkCanvas(gl, startExpected, "should be " + startExpected);
gl.clear(gl.COLOR_BUFFER_BIT);
wtu.checkCanvas(gl, expected, "should be " + expected + " with tolerance " + tolerance, tolerance);
}
var validFormats = [
{ format: 'RGBA',
type: 'UNSIGNED_BYTE',
channels: [0, 1, 2, 3],
bits: [8, 8, 8, 8],
mustBeFramebufferComplete: true
},
{ format: 'ALPHA',
type: 'UNSIGNED_BYTE',
channels: [-1, -1, -1, 3],
bits: [0, 0, 0, 8],
mustBeFramebufferComplete: false
},
{ format: 'RGB',
type: 'UNSIGNED_BYTE',
channels: [0, 1, 2, -1],
bits: [8, 8, 8, 0],
mustBeFramebufferComplete: false
},
{ format: 'RGB',
type: 'UNSIGNED_SHORT_5_6_5',
channels: [0, 1, 2, -1],
bits: [5, 6, 5, 0],
mustBeFramebufferComplete: false
},
{ format: 'RGBA',
type: 'UNSIGNED_SHORT_5_5_5_1',
channels: [0, 1, 2, 3],
bits: [5, 5, 5, 1],
mustBeFramebufferComplete: false
},
{ format: 'RGBA',
type: 'UNSIGNED_SHORT_4_4_4_4',
channels: [0, 1, 2, 3],
bits: [4, 4, 4, 4],
mustBeFramebufferComplete: false
},
{ format: 'LUMINANCE',
type: 'UNSIGNED_BYTE',
channels: [0, 0, 0, -1],
bits: [8, 8, 8, -1],
mustBeFramebufferComplete: false
},
{ format: 'LUMINANCE_ALPHA',
type: 'UNSIGNED_BYTE',
channels: [0, 0, 0, 3],
bits: [8, 8, 8, 8],
mustBeFramebufferComplete: false
}
];
gl.clearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
var fbo = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
var tex = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, tex);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.framebufferTexture2D(
gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0);
for (var ii = 0; ii < validFormats.length; ++ii) {
var info = validFormats[ii];
testFormat(info);
}
debug("");
shouldBeTrue("numValidFormats > 0");
glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors");
}
debug("");
var successfullyParsed = true;
</script>
<script src="../../resources/js-test-post.js"></script>
</body>
</html>