blob: 0e7b92c845b82c2f848589d1de1154a955c73ed4 [file] [log] [blame]
<!--
/*
** Copyright (c) 2012 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL CompressedTexImage and CompressedTexSubImage Tests</title>
<LINK rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../resources/js-test-pre.js"></script>
<script src="../resources/webgl-test.js"></script>
<script src="../resources/webgl-test-utils.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script>
"use strict";
description("This test ensures WebGL implementations correctly implement compressedTexImage2D and compressedTexSubImage2D.");
debug("");
var wtu = WebGLTestUtils;
var gl = wtu.create3DContext();
var COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0;
var COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1;
var COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3;
var ETC1_RGB8_OES = 0x8D64;
var COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00;
var COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02;
var formats = null;
if (!gl) {
testFailed("context does not exist");
} else {
testPassed("context exists");
var tex = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, tex);
shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 0, new Uint8Array(8))");
shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_RGBA_S3TC_DXT1_EXT, 4, 4, 0, new Uint8Array(8))");
shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_RGBA_S3TC_DXT5_EXT, 4, 4, 0, new Uint8Array(16))");
shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, ETC1_RGB8_OES, 4, 4, 0, new Uint8Array(8))");
shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_RGB_PVRTC_4BPPV1_IMG, 8, 8, 0, new Uint8Array(8))");
shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, 8, 8, 0, new Uint8Array(8))");
shouldGenerateGLError(gl, gl.NO_ERROR, "formats = gl.getParameter(gl.COMPRESSED_TEXTURE_FORMATS)");
shouldBeNonNull("formats");
shouldBe("formats.length", "0");
}
var successfullyParsed = true;
</script>
<script src="../../resources/js-test-post.js"></script>
</body>
</html>