blob: dffba596d22170fde626cf21ea5eb46ec5702757 [file] [log] [blame]
/*
** Copyright (c) 2012 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
// This block needs to be outside the onload handler in order for this
// test to run reliably in WebKit's test harness (at least the
// Chromium port). https://bugs.webkit.org/show_bug.cgi?id=87448
initTestingHarnessWaitUntilDone();
var old = debug;
var debug = function(msg) {
console.log(msg);
old(msg);
};
function generateTest(pixelFormat, pixelType, prologue) {
var wtu = WebGLTestUtils;
var gl = null;
var textureLoc = null;
var successfullyParsed = false;
// Test each format separately because many browsers implement each
// differently. Some might be GPU accelerated, some might not. Etc...
var videos = [
{ src: "../resources/red-green.mp4" , type: 'video/mp4; codecs="avc1.42E01E, mp4a.40.2"', },
{ src: "../resources/red-green.webmvp8.webm", type: 'video/webm; codecs="vp8, vorbis"', },
{ src: "../resources/red-green.theora.ogv", type: 'video/ogg; codecs="theora, vorbis"', },
];
var videoNdx = 0;
var video;
var runNextVideo = function() {
if (videoNdx == videos.length) {
video.removeEventListener("playing", runTest);
finishTest();
return;
}
var info = videos[videoNdx++];
debug("");
debug("testing: " + info.type);
video = document.createElement("video");
var canPlay = true;
if (!video.canPlayType) {
testFailed("video.canPlayType required method missing");
runNextTest();
return;
}
if(!video.canPlayType(info.type).replace(/no/, '')) {
debug(info.type + " unsupported");
runNextVideo();
return;
};
document.body.appendChild(video);
video.addEventListener(
"playing", function() { runTest(video); }, true);
video.type = info.type;
video.src = info.src;
video.loop = true;
video.play();
}
var init = function()
{
description('Verify texImage2D and texSubImage2D code paths taking video elements (' + pixelFormat + '/' + pixelType + ')');
gl = wtu.create3DContext("example");
if (!prologue(gl)) {
finishTest();
return;
}
var program = wtu.setupTexturedQuad(gl);
gl.clearColor(0,0,0,1);
gl.clearDepth(1);
textureLoc = gl.getUniformLocation(program, "tex");
runNextVideo();
}
function runOneIteration(videoElement, useTexSubImage2D, flipY, topColor, bottomColor)
{
debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') +
' with flipY=' + flipY);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
// Disable any writes to the alpha channel
gl.colorMask(1, 1, 1, 0);
var texture = gl.createTexture();
// Bind the texture to texture unit 0
gl.bindTexture(gl.TEXTURE_2D, texture);
// Set up texture parameters
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
// Set up pixel store parameters
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
// Upload the videoElement into the texture
if (useTexSubImage2D) {
// Initialize the texture to black first
gl.texImage2D(gl.TEXTURE_2D, 0, gl[pixelFormat],
videoElement.videoWidth, videoElement.videoHeight, 0,
gl[pixelFormat], gl[pixelType], null);
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl[pixelFormat], gl[pixelType], videoElement);
} else {
gl.texImage2D(gl.TEXTURE_2D, 0, gl[pixelFormat], gl[pixelFormat], gl[pixelType], videoElement);
}
var c = document.createElement("canvas");
c.width = 16;
c.height = 16;
c.style.border = "1px solid black";
var ctx = c.getContext("2d");
ctx.drawImage(videoElement, 0, 0, 16, 16);
document.body.appendChild(c);
// Point the uniform sampler to texture unit 0
gl.uniform1i(textureLoc, 0);
// Draw the triangles
wtu.drawQuad(gl, [0, 0, 0, 255]);
// Check a few pixels near the top and bottom and make sure they have
// the right color.
debug("Checking lower left corner");
wtu.checkCanvasRect(gl, 4, 4, 2, 2, bottomColor,
"shouldBe " + bottomColor);
debug("Checking upper left corner");
wtu.checkCanvasRect(gl, 4, gl.canvas.height - 8, 2, 2, topColor,
"shouldBe " + topColor);
}
function runTest(videoElement)
{
var red = [255, 0, 0];
var green = [0, 255, 0];
runOneIteration(videoElement, false, true, red, green);
runOneIteration(videoElement, false, false, green, red);
runOneIteration(videoElement, true, true, red, green);
runOneIteration(videoElement, true, false, green, red);
glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
runNextVideo();
}
return init;
}