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/*
** Copyright (c) 2012 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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<link rel="stylesheet" type="text/css" href="../unit.css" />
<script type="application/x-javascript" src="../unit.js"></script>
<script type="application/x-javascript" src="../util.js"></script>
<script type="application/x-javascript">
Tests.startUnit = function () {
var canvas = document.getElementById('gl');
var gl = wrapGLContext(getGLContext(canvas));
return [gl];
}
Tests.testReadPixels = function(gl) {
// we can't know if this is going to fail because of negative width
// or because the buffer size doesn't match the dimensions.
assertSomeGLError(gl, "negative width",
function(){gl.readPixels(0,0,-1,1, gl.RGBA, gl.UNSIGNED_BYTE,
new Uint8Array(4));});
assertSomeGLError(gl, "negative height",
function(){gl.readPixels(0,0,1,-1, gl.RGBA, gl.UNSIGNED_BYTE,
new Uint8Array(4));});
assertOk("negative x",
function(){gl.readPixels(-1,0,1,1, gl.RGBA, gl.UNSIGNED_BYTE,
new Uint8Array(4));});
assertOk("negative y",
function(){gl.readPixels(0,-1,1,1, gl.RGBA, gl.UNSIGNED_BYTE,
new Uint8Array(4));});
assertOk("height > backbuffer height",
function(){gl.readPixels(0,0,16,17, gl.RGBA, gl.UNSIGNED_BYTE,
new Uint8Array(16*17*4));});
assertOk("width > backbuffer width",
function(){gl.readPixels(0,0,17,16, gl.RGBA, gl.UNSIGNED_BYTE,
new Uint8Array(17*16*4));});
assertOk("width, height = 0",
function(){gl.readPixels(0,0,0,0, gl.RGBA, gl.UNSIGNED_BYTE,
new Uint8Array(0));});
// we can't know if this is going to fail because of negative width
// or because the buffer size doesn't match the dimensions.
assertSomeGLError(gl, "bad format",
function(){gl.readPixels(0,0,1,1, gl.FLOAT, gl.UNSIGNED_BYTE,
new Uint8Array(4*4));});
// we can't know if this is going to fail because of negative width
// or because the buffer size doesn't match the dimensions.
assertSomeGLError(gl, "bad type",
function(){gl.readPixels(0,0,1,1, gl.ALPHA, gl.FLOAT,
new Uint8Array(1*4));});
}
Tests.testReadPixelsSOPIMG = function(gl) {
var img = document.getElementById("i");
while (!img.complete) {}
var tex = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, tex);
// SOP failure
assertThrowNoGLError(gl, "throw because img is from another domain",
function(){gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, img);});
gl.bindTexture(gl.TEXTURE_2D, null);
assertOk("canvas still origin-clean",
function(){gl.readPixels(0,0,1,1, gl.RGBA, gl.UNSIGNED_BYTE,
new Uint8Array(4));});
gl.deleteTexture(tex);
}
Tests.testReadPixelsSOPCanvas = function(gl) {
var img = document.getElementById("i");
while (!img.complete) {}
var c = document.getElementById("c");
c.getContext("2d").drawImage(img, 0, 0);
assertFail("canvas throws because not origin clean",
function(){c.getContext("2d").getImageData(0,0,1,1);});
var tex = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, tex);
// SOP failure
assertThrowNoGLError(gl, "throw because canvas is not origin clean",
function(){gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, c);});
gl.bindTexture(gl.TEXTURE_2D, null);
assertOk("canvas still origin-clean",
function(){gl.readPixels(0,0,1,1, gl.RGBA, gl.UNSIGNED_BYTE,
new Uint8Array(4));});
gl.deleteTexture(tex);
}
Tests.endUnit = function(gl) {
}
</script>
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<canvas id="gl" width="16" height="16"></canvas>
<canvas id="c" width="128" height="128"></canvas>
<img id="i" src="http://www.opengl.org/img/opengl_logo.jpg">
</body></html>