blob: 975659acd18d8c21fcbf361bf341206608212918 [file] [log] [blame]
<div id="result">PASS if the first context was lost due to creating too many WebGL contexts.</div>
<script>
if (window.testRunner)
testRunner.dumpAsText();
var maxNumberOfActiveContexts = 16;
var contexts = [];
for (var i = 0; i <= maxNumberOfActiveContexts; i++)
contexts[i] = document.createElement("canvas").getContext("webgl");
if (!contexts[0].isContextLost())
document.getElementById("result").textContent = "FAIL";
</script>