blob: a6ce4325c2d0be72a5bbd0c5d14e0dafd0b8fbd4 [file] [log] [blame]
<!DOCTYPE html>
<!--
See if we can load an AudioBuffer, create an AudioBufferSourceNode, attach the buffer to it, then play it.
-->
<html>
<head>
<script type="text/javascript" src="resources/audio-testing.js"></script>
<script type="text/javascript" src="resources/buffer-loader.js"></script>
<script>
window.onload = init;
var sampleRate = 44100.0;
var lengthInSeconds = 2;
var context = 0;
var bufferLoader = 0;
function init() {
if (!window.testRunner)
return;
// Create offline audio context.
context = new OfflineAudioContext(2, sampleRate * lengthInSeconds, sampleRate);
bufferLoader = new BufferLoader(
context,
[
"resources/hyper-reality/br-jam-loop.wav",
],
finishedLoading
);
bufferLoader.load();
testRunner.waitUntilDone();
}
function finishedLoading(bufferList) {
var bufferSource = context.createBufferSource();
bufferSource.buffer = bufferList[0];
bufferSource.connect(context.destination);
bufferSource.start(0);
context.oncomplete = finishAudioTest;
context.startRendering();
}
</script>
</head>
<body>
</body>
</html>