blob: cccfc83007c7df03053c3c1aa3c83f5efacd6b62 [file] [log] [blame]
<!DOCTYPE html>
<!--
Tests that AudioBufferSourceNode can playback at different rates properly.
Render 72 notes over a 6 octave range.
-->
<html>
<head>
<script type="text/javascript" src="resources/audio-testing.js"></script>
<script type="text/javascript" src="resources/buffer-loader.js"></script>
</head>
<body>
<script>
window.onload = init;
var sampleRate = 44100.0;
var numberOfNotes = 72; // play over a 6 octave range
var noteDuration = 0.050;
var noteSpacing = noteDuration + 0.005; // leave 5ms of silence between each "note"
var lengthInSeconds = numberOfNotes * noteSpacing;
var context = 0;
var sinWaveBuffer = 0;
function createOneCycleSinWaveBuffer(frequency, sampleRate) {
var duration = 1 / frequency;
var sampleFrameLength = duration * sampleRate;
var audioBuffer = context.createBuffer(2, sampleFrameLength, sampleRate);
var n = audioBuffer.length;
var channelL = audioBuffer.getChannelData(0);
var channelR = audioBuffer.getChannelData(1);
for (var i = 0; i < n; ++i) {
channelL[i] = Math.sin(frequency * 2.0*Math.PI * i / sampleRate);
channelR[i] = channelL[i];
}
return audioBuffer;
}
function playNote(time, duration, playbackRate) {
var source = context.createBufferSource();
source.buffer = sinWaveBuffer;
source.playbackRate.value = playbackRate;
var gainNode = context.createGain();
source.connect(gainNode);
gainNode.connect(context.destination);
// Loop and play for the given duration.
source.loop = true;
source.start(time);
source.stop(time + duration);
// Apply quick fade-in and fade-out to avoid clicks.
gainNode.gain.value = 0;
gainNode.gain.setValueAtTime(0, time);
gainNode.gain.linearRampToValueAtTime(1, time + 0.005);
gainNode.gain.setValueAtTime(1, time + duration - 0.005);
gainNode.gain.linearRampToValueAtTime(0, time + duration);
}
function init() {
if (!window.testRunner)
return;
// Create offline audio context.
context = new OfflineAudioContext(2, sampleRate * lengthInSeconds, sampleRate);
// Create a single cycle of a sine wave.
// We'll loop this to play notes of a given duration, at a given playback rate.
sinWaveBuffer = createOneCycleSinWaveBuffer(440.0, sampleRate);
// Play 48 notes over a 4 octave range.
for (var i = 0; i < numberOfNotes; ++i) {
var time = i * noteSpacing;
var semitone = i - numberOfNotes/2; // start three octaves down
// Convert from semitone to rate.
var playbackRate = Math.pow(2, semitone / 12);
playNote(time, noteDuration, playbackRate);
}
context.oncomplete = finishAudioTest;
context.startRendering();
testRunner.waitUntilDone();
}
</script>
</body>
</html>