| //------------------------------------------------------------------------------------------------------- |
| // Copyright (C) Microsoft Corporation and contributors. All rights reserved. |
| // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information. |
| //------------------------------------------------------------------------------------------------------- |
| |
| this.WScript.LoadScriptFile("..\\UnitTestFramework\\SimdJsHelpers.js"); |
| |
| function asmModule(stdlib, imports, buffer) { |
| "use asm"; |
| |
| var toF = stdlib.Math.fround; |
| |
| var i4 = stdlib.SIMD.Int32x4; |
| var i4check = i4.check; |
| var i4splat = i4.splat; |
| |
| var i4fromFloat32x4 = i4.fromFloat32x4; |
| var i4fromFloat32x4Bits = i4.fromFloat32x4Bits; |
| //var i4abs = i4.abs; |
| var i4neg = i4.neg; |
| var i4add = i4.add; |
| var i4sub = i4.sub; |
| var i4mul = i4.mul; |
| var i4swizzle = i4.swizzle; |
| var i4shuffle = i4.shuffle; |
| var i4lessThan = i4.lessThan; |
| var i4equal = i4.equal; |
| var i4greaterThan = i4.greaterThan; |
| var i4select = i4.select; |
| var i4and = i4.and; |
| var i4or = i4.or; |
| var i4xor = i4.xor; |
| var i4not = i4.not; |
| var i4load = i4.load; |
| var i4load1 = i4.load1; |
| var i4load2 = i4.load2; |
| var i4load3 = i4.load3; |
| |
| var i4store = i4.store |
| var i4store1 = i4.store1; |
| var i4store2 = i4.store2; |
| var i4store3 = i4.store3; |
| |
| //var i4shiftLeftByScalar = i4.shiftLeftByScalar; |
| //var i4shiftRightByScalar = i4.shiftRightByScalar; |
| //var i4shiftRightArithmeticByScalar = i4.shiftRightArithmeticByScalar; |
| var f4 = stdlib.SIMD.Float32x4; |
| var f4check = f4.check; |
| var f4splat = f4.splat; |
| |
| var f4fromInt32x4 = f4.fromInt32x4; |
| var f4fromInt32x4Bits = f4.fromInt32x4Bits; |
| var f4abs = f4.abs; |
| var f4neg = f4.neg; |
| var f4add = f4.add; |
| var f4sub = f4.sub; |
| var f4mul = f4.mul; |
| var f4div = f4.div; |
| |
| var f4min = f4.min; |
| var f4max = f4.max; |
| var f4reciprocal = f4.reciprocal; |
| var f4reciprocalSqrt = f4.reciprocalSqrt; |
| var f4sqrt = f4.sqrt; |
| var f4swizzle = f4.swizzle; |
| var f4shuffle = f4.shuffle; |
| var f4lessThan = f4.lessThan; |
| var f4lessThanOrEqual = f4.lessThanOrEqual; |
| var f4equal = f4.equal; |
| var f4notEqual = f4.notEqual; |
| var f4greaterThan = f4.greaterThan; |
| var f4greaterThanOrEqual = f4.greaterThanOrEqual; |
| |
| var f4select = f4.select; |
| var f4and = f4.and; |
| var f4or = f4.or; |
| var f4xor = f4.xor; |
| var f4not = f4.not; |
| |
| var f4load = f4.load; |
| var f4load1 = f4.load1; |
| var f4load2 = f4.load2; |
| var f4load3 = f4.load3; |
| |
| var f4store = f4.store; |
| var f4store1 = f4.store1; |
| var f4store2 = f4.store2; |
| var f4store3 = f4.store3; |
| |
| |
| |
| var fround = stdlib.Math.fround; |
| |
| var globImportF4 = f4check(imports.g1); // global var import |
| var globImportI4 = i4check(imports.g2); // global var import |
| |
| var g1 = f4(-5033.2,-3401.0,665.34,32234.1); // global var initialized |
| var g2 = i4(1065353216, -1073741824, -1077936128, 1082130432); // global var initialized |
| |
| var gval = 1234; |
| var gval2 = 1234.0; |
| |
| var OFFSET_1 = 10; |
| var OFFSET_2 = 15; |
| |
| var loopCOUNT = 10; |
| |
| var Int8Heap = new stdlib.Int8Array (buffer); |
| var Uint8Heap = new stdlib.Uint8Array (buffer); |
| |
| var Int16Heap = new stdlib.Int16Array(buffer); |
| var Uint16Heap = new stdlib.Uint16Array(buffer); |
| var Int32Heap = new stdlib.Int32Array(buffer); |
| var Uint32Heap = new stdlib.Uint32Array(buffer); |
| var Float32Heap = new stdlib.Float32Array(buffer); |
| |
| //Reverses heap values at start index and end index |
| function rotate(start, n, k) { |
| start = start | 0; |
| n = n | 0; |
| k = k | 0; |
| |
| var SIMD_SIZE = 4; |
| var c = 0, tmp = f4(0.0, 0.0, 0.0, 0.0), v = 0, t = 0, tp = 0; |
| |
| for(v = 0; c < n; v = v + 1) { |
| t = v|0; |
| tp = (v + k)|0; |
| tmp = f4load(Float32Heap, start + v << 2 >> 2); |
| c = c + SIMD_SIZE; |
| while ( tp != v) { |
| f4store(Float32Heap, start + t << 2 >> 2, f4load(Float32Heap, start + tp << 2 >> 2)); |
| t = tp|0; |
| tp = (tp + k)|0; |
| if(tp >= n) { |
| tp = (tp - n)|0; |
| } |
| c = c + SIMD_SIZE; |
| } |
| f4store(Float32Heap, start + t << 2 >> 2, tmp); |
| } |
| } |
| |
| return {rotate:rotate}; |
| } |
| |
| var buffer = new ArrayBuffer(0x10000); //16mb min 2^12 |
| |
| //Reset or flush the buffer |
| function initF32(buffer) { |
| var values = new Float32Array( buffer ); |
| for( var i=0; i < values.length ; ++i ) { |
| values[i] = i * 10; |
| } |
| return values.length; |
| } |
| |
| function verify_results(type, results_ex, buffer, count) |
| { |
| var i4; |
| for (var i = 0, idx = 0; i < count/* * 16*/; i += 4) |
| { |
| i4 = type.load(buffer, i); |
| equalSimd(results_ex[idx++], i4, type, "Vector Rotate" ); |
| } |
| } |
| |
| //Module initialization |
| var m = asmModule(this, {g0:initF32(buffer),g1:SIMD.Float32x4(9,9,9,9), g2:SIMD.Int32x4(1, 2, 3, 4)}, buffer); |
| var Float32Heap = new Float32Array(buffer); |
| |
| //Resetting the buffer. |
| initF32(buffer); |
| |
| m.rotate(4, 20, 8); |
| |
| var exp_results = [ |
| SIMD.Float32x4(0,10,20,30), |
| SIMD.Float32x4(120,130,140,150), |
| SIMD.Float32x4(160,170,180,190), |
| SIMD.Float32x4(200,210,220,230,) |
| SIMD.Float32x4(40,50,60,70), |
| SIMD.Float32x4(80,90,100,110), |
| SIMD.Float32x4(240,250,260,270), |
| SIMD.Float32x4(280,290,300,310) |
| ]; |
| |
| verify_results(SIMD.Float32x4, exp_results, Float32Heap, 8*4); |
| print("PASS"); |