blob: 4e9ce2afbb011e8dbd4ea0fa2cca55451439acdc [file] [log] [blame]
//-------------------------------------------------------------------------------------------------------
// Copyright (C) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
//-------------------------------------------------------------------------------------------------------
function equal(a, b) {
if (a == b)
WScript.Echo("Correct");
else
WScript.Echo(">> Fail!");
}
var bufLanes = 2 * 4; //4 = lane size; Test all alignments.
var bufSize = bufLanes * 4 + 8; //bufLanes * lane Size + 8; Extra for over-alignment test.
var ab = new ArrayBuffer(bufSize);
var buf = new Int32Array(ab);
function checkBuffer(offset, count) {
for (var i = 0; i < count; i++) {
if (buf[offset + i] != i) {
WScript.Echo(">> Fail!" + "offset + i:" + (offset + i) + "buf:" + buf[offset + i]);
return false;
}
}
WScript.Echo("Correct");
return true;
}
function testStore() {
WScript.Echo("Int32x4 store");
var ta = new Int32Array(8);
var value = SIMD.Int32x4(1, 2, 3, 4);
SIMD.Int32x4.store(ta, 0, value);
equal(ta[0], 1);
equal(ta[1], 2);
equal(ta[2], 3);
equal(ta[3], 4);
var a = SIMD.Int32x4(0, 1, 2, 3);
// Test aligned stores.
for (var i = 0; i < 4; i++) {
SIMD.Int32x4.store(buf, i, a);
checkBuffer(i, 4);
}
// Test the 2 over-alignments.
var f64 = new Float64Array(ab);
var stride = 8 / 4; // 4 = lane Size;
for (var i = 0; i < 1; i++) {
SIMD.Int32x4.store(f64, i, a);
checkBuffer(stride * i, 4);
}
// Test the 7 mis-alignments.
var i8 = new Int8Array(ab);
for (var misalignment = 1; misalignment < 8; misalignment++) {
SIMD.Int32x4.store(i8, misalignment, a);
// Shift the buffer down by misalignment.
for (var i = 0; i < i8.length - misalignment; i++)
i8[i] = i8[i + misalignment];
checkBuffer(0, 4);
}
}
function testStore1() {
WScript.Echo("Int32x4 store1");
var ta = new Int32Array(8);
var value = SIMD.Int32x4(1, 2, 3, 4);
SIMD.Int32x4.store1(ta, 0, value);
equal(ta[0], 1);
equal(ta[1], 0);
equal(ta[2], 0);
equal(ta[3], 0);
var a = SIMD.Int32x4(0, 1, 2, 3);
// Test aligned stores.
for (var i = 0; i < 4; i++) {
SIMD.Int32x4.store1(buf, i, a);
checkBuffer(i, 1);
}
// Test the 2 over-alignments.
var f64 = new Float64Array(ab);
var stride = 8 / 4; // 4 = lane Size;
for (var i = 0; i < 1; i++) {
SIMD.Int32x4.store1(f64, i, a);
checkBuffer(stride * i, 1);
}
// Test the 7 mis-alignments.
var i8 = new Int8Array(ab);
for (var misalignment = 1; misalignment < 8; misalignment++) {
SIMD.Int32x4.store1(i8, misalignment, a);
// Shift the buffer down by misalignment.
for (var i = 0; i < i8.length - misalignment; i++)
i8[i] = i8[i + misalignment];
checkBuffer(0, 1);
}
}
function testStore2() {
WScript.Echo("Int32x4 store2");
var ta = new Int32Array(8);
var value = SIMD.Int32x4(1, 2, 3, 4);
SIMD.Int32x4.store2(ta, 0, value);
equal(ta[0], 1);
equal(ta[1], 2);
equal(ta[2], 0);
equal(ta[3], 0);
var a = SIMD.Int32x4(0, 1, 2, 3);
// Test aligned stores.
for (var i = 0; i < 4; i++) {
SIMD.Int32x4.store2(buf, i, a);
checkBuffer(i, 2);
}
// Test the 2 over-alignments.
var f64 = new Float64Array(ab);
var stride = 8 / 4; // 4 = lane Size;
for (var i = 0; i < 1; i++) {
SIMD.Int32x4.store2(f64, i, a);
checkBuffer(stride * i, 2);
}
// Test the 7 mis-alignments.
var i8 = new Int8Array(ab);
for (var misalignment = 1; misalignment < 8; misalignment++) {
SIMD.Int32x4.store2(i8, misalignment, a);
// Shift the buffer down by misalignment.
for (var i = 0; i < i8.length - misalignment; i++)
i8[i] = i8[i + misalignment];
checkBuffer(0, 2);
}
}
function testStore3() {
WScript.Echo("Int32x4 store3");
var ta = new Int32Array(8);
var value = SIMD.Int32x4(1, 2, 3, 4);
SIMD.Int32x4.store3(ta, 0, value);
equal(ta[0], 1);
equal(ta[1], 2);
equal(ta[2], 3);
equal(ta[3], 0);
var a = SIMD.Int32x4(0, 1, 2, 3);
// Test aligned stores.
for (var i = 0; i < 4; i++) {
SIMD.Int32x4.store3(buf, i, a);
checkBuffer(i, 3);
}
// Test the 2 over-alignments.
var f64 = new Float64Array(ab);
var stride = 8 / 4; // 4 = lane Size;
for (var i = 0; i < 1; i++) {
SIMD.Int32x4.store3(f64, i, a);
checkBuffer(stride * i, 3);
}
// Test the 7 mis-alignments.
var i8 = new Int8Array(ab);
for (var misalignment = 1; misalignment < 8; misalignment++) {
SIMD.Int32x4.store3(i8, misalignment, a);
// Shift the buffer down by misalignment.
for (var i = 0; i < i8.length - misalignment; i++)
i8[i] = i8[i + misalignment];
checkBuffer(0, 3);
}
}
testStore();
testStore1();
testStore2();
testStore3();