blob: 9e1a87b7792bd3b782234409c29d0c9f8ac2258f [file] [log] [blame]
/*
* Copyright (C) 2015-2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
(function() {
TemplateSvgStage = Utilities.createSubclass(Stage,
function()
{
Stage.call(this);
}, {
initialize: function(benchmark, options)
{
Stage.prototype.initialize.call(this, benchmark, options);
// Do initialization here.
},
tune: function(count)
{
// If count is -ve, -count elements need to be removed form the
// stage. If count is +ve, +count elements need to be added to
// the stage.
// TODO: Change objects in the stage.
},
animate: function(timeDelta)
{
// Animate the elements such that all of them are redrawn. You
// may need to define your object so it keeps its animation data.
// This object should encapsulate a corrosponding SVGElement.
// You may also define a method called animate() in this object
// and just call this function here for all the elements.
// TODO: Loop through all your objects and ask them to animate.
}
});
TemplateSvgBenchmark = Utilities.createSubclass(Benchmark,
function(options)
{
Benchmark.call(this, new TemplateSvgStage(), options);
}
);
window.benchmarkClass = TemplateSvgBenchmark;
})();